//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
// Portions Copyright (c) 2014 James S Urquhart
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "platformEmscripten/platformEmscripten.h"
#include "platform/event.h"
#include "platform/platformInput.h"
#include "game/gameInterface.h"
#include "platform/threads/thread.h"
#include "platform/platformVideo.h"

#include "gui/guiCanvas.h"

bool gKeyboardTranslation = false;

//-----------------------------------------------------------------------------
static void _OnActivate(bool activating)
{
   if(activating)
   {
      Input::activate();
      Game->refreshWindow();
      gPlatState.backgrounded = false;
   }
   else
   {
      Input::deactivate();
      gPlatState.backgrounded = true;
   }
}

//------------------------------------------------------------------------------
void Platform::enableKeyboardTranslation(void)
{
   gKeyboardTranslation = true;
   // TODO: accept text input from sdl
}

//------------------------------------------------------------------------------
void Platform::disableKeyboardTranslation(void)
{
   gKeyboardTranslation = false;
   // TODO: stop accepting text input from sdl
}


